#ifndef FOURPLAYER_H
#define FOURPLAYER_H

#include "State.h"
#include "CleanUp.h"


class Game;

class FourPlayer:public State
{
private:
	char choice;
	static FourPlayer* init;
	IDirect3DTexture9* FourPlayerMenuTex;
	D3DXVECTOR3 FourPlayerMenuCenter;
	IDirect3DTexture9* CheckMarkTex;
	D3DXVECTOR3 CheckMarkCenter;
public:
	FourPlayer();
	void Enter();
	void Execute(D3DApp* g);
	void Exit();
	void Draw();
	static FourPlayer* Instance();
};

#endif